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Other Atlas

Archipelagos

Archipelagos

ELEMENT │ REGION & BIOME

Archipelagos are a chain or collection of nearby islands. Fictional archipelagos are often places where pirates, leviathans, and hidden ruins wait to be found. Ports, forts, and fishing towns may be important sites, connected by ferry routes or trade routes. The islands of the archipelago may be mysterious, and could conceal ancient temples, strange lighthouses, or legendary shipwrecks. There may be treacherous waters to avoid, sea caves to explore, and sandy beaches to relax on.

Synonyms: islands, island chains
Example Mythonyms: the Isles of Breeze, the Saltwater Archipelago, the Lost Archipelago

Designing Fictional Archipelagos

Archetypes

Crater Islands

Foundations

Islands
Coasts

Overview

When designing archipelagos, first consider the general climate of the area. This will allow you to imagine in a general sense what the islands themselves may look like (are they tropical, volcanic, rocky, etc). Island elements should be considered, as well as coastal elements and elements relevant to the general region or biome. Designing the oceans or seas between the islands is equally important, and ocean elements may provide additional ideas for things to include. Creating a map of the region may be helpful.

Island Archetypes

Island Archetypes
Islands
Tropical Islands
Treasure Islands
Volcanic Islands
Tidal Islands
Crater Islands
Hidden Islands
Crater Islands
Wandering Islands
Deserted Islands
Holy Islands
Skull Islands

Coastal Terrain

Coastal Landforms
Coasts
Fjords
Bays
Islands
Isthmuses
Peninsulas
River Deltas
Lagoons
Straights
Coastal Features
Coasts
Sandy Beaches
Coastal Cliffs
Sea Caves
Sea Stacks
Rock Arches
Sand Bars
Tidal Flats
Coral Reefs
Mangrove Forests

Coastal Places

Coastal Places
Places
Fishing Towns
Seaside Taverns
Lighthouses
Shipwrecks
Sunken Ruins
Docks

More

Transportation

Transportation by ship may be the predominant form of transportation between the islands (air travel may also exist depending on the era or genre of your world). Islands that are closer together may have bridges between them. Consider how easy it is to move from one island to another and how long the trip may take.

People & Culture

Culture design of an archipelago may focus on the ocean and sea travel, as this likely plays a large role in the daily lives of those that live on the islands. Important symbols may derive from sea creatures, common foods may be fish or seaweed, and religions may have the ocean as a central or important aspect. Volcanos may also be featured if the archipelago is composed of volcanic islands.

The archipelago may be the site of an island civilization

Governments & Factions

If the islands are populated, there may be different governments or factions that exist within the archipelago. Consider the territory each lays claim to and how they may defend these waters. There may be warring navies and air forces.

Trade & Economy

Different islands may have access to different resources and inter-island trade may be important within the archipelago (as well as with the outside world). Consider the trade routes between islands, the companies or individuals that participate in trade, and the trade goods exchanged. Food, materials, and precious items that come from the sea are likely common while items that are not nearby may be exceptionally rare and expensive because of the longer, more involved trade routes. Piracy may be a problem.

A Primer

  • Getting Started
  • World Archetypes
  • Regions & Biomes
  • Places
  • Factions
  • Fictional Histories
  • Worldbuilding Terminology

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