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Fictional Gods

Fictional Gods

ELEMENT │ GODS & SPIRITS

Gods are powerful beings that preside over the mortal realm. Fictional gods play many roles from acting as mythological constructs that form the basis of religions and belief systems, to being very real characters that actively influence the events of a world. Fictional gods may take sides in conflicts, may make war on one another, or may serve as spiritual advisors acting through churches, temples, shrines, or altars. Often gods call upon their servants to perform deeds or undertake quests. And often their servants call upon their gods to provide safety, bring about divine justice, or usher in a dark apocalypse. Fictional gods are worshiped by religious factions and cults, while prophecies may speak of their rise, fall, or death.

Synonyms: deities, divinities
Example Mythonyms: Storm, the Great Mother, Zaphyr the Eternal Eye, the Major Powers, the Mights

Designing Fictional Gods

Archetypes

ElementIconExploreArchetypesAdditional LinksCall Code
Evil GodsDemon IconExploreTrickster GodsGodsgods0000000
Old GodsCandle2-IconExploreAncient GodsGodsgods0000000
New GodsDiaper IconExploreGodsgods0000000
Ancient GodsHourglass IconExplorePrimordial Gods │ Old GodsGodsgods0000000
Renegade GodsBanner Flag IconExploreEvil Gods │ Imprisoned GodsGodsgods0000000
Imprisoned GodsKey-IconExploreEvil Gods │ DjinnGodsgods0000000
Trickster GodsTrickster IconExploreEvil GodsGodsgods0000000
Primordial GodsPrimordial God IconExploreAncient GodsGodsgods0000000
Dead GodsGiant-Skeleton-IconExploreGodsgods0000000
Guide GodsSpirit Moth IconExploreGuardian GodsGodsgods0000000
Many-as-One GodsMany as One IconExploreDipartite Gods │ Tripartite GodsGodsgods0000000
Tripartite GodsTripartite Gods IconExploreMany-as-One GodsGodsgods0000000
Dipartite GodsNight and Day IconExploreMany-as-One GodsGodsgods0000000
GodsGod-IconExploreEvil Gods │ Trickster Gods │ Guardian Gods │ Ancient Gods │ MoreGodscrea0000000, gods0000000

Foundations

Religions

Overview

Fictional gods can be portrayed as omnipotent, omniscient, and omnibenevolent, but they can also be limited, flawed, and even simply evil. Their roles vary widely across different works. Some are distant and aloof, observing the mortal world with indifference or amusement. Others are deeply involved in the lives of mortals, acting as patrons, protectors, or tormentors. They may act for all to see, or influence events from behind the scenes or through intermediaries.

Fictional gods often serve as symbols or archetypes, representing concepts such as creation, destruction, love, war, or wisdom. They can be used to explore theological, philosophical, and psychological themes.

Fictional gods significantly influence the internal functioning of a fictional world and their addition to a setting can have far-ranging consequences. Gods as mythological constructs can form the basis of a fictional religion, while gods that truly exist within a setting can have far greater impact on a fictional setting.

Appearance

Gods may appear as humans or human-like with extraordinary powers. They may be giant compared to mortals. They may be beasts or animals such as great wolves or stags. They may be incorporeal or able to take any shape. Or they may be utterly alien to the imagination and any person that views their true form will go mad.

Worldbuilding Examples
  • Belaesus, the god of games, had the body of an athlete and the head of a ram
  • Atheryl was trapped within the body of a small newt, but she was still a god with a god-sized appetite.
  • And thus it was spoken: no one shall look upon the true form of Ghul, mostly because he is very self-conscious about it.

Domains

Particularly with pantheons, gods may represent or inhabit a particular sphere of influence or domain. For example, there may be a god of the hearth, or of lightning, or one that protects travelers in unknown lands. Deities may be opposed to one another, such as a god representing good and another representing evil. Or love and war. Or earth and sky. A single deity may also represent both sides of this dichotomy, such as a goddess that oversees both poisons and cures. Not all gods will have a specific realm of influence, but consider if yours do.

Powers

Gods may exert their influence on the mortal realm in a myriad of ways. If your god or gods have a specific domain, their power and the manner in which they exert influence over the world may be aligned with that. For example, it may be believed that a sea god controls storms on the oceans while a fertility god controls healthy births. Whether this is true or not may depend on if the gods are ‘real’ in your fictional world (and whether or not those gods may be lying about their true abilities). Also consider if your gods or supernatural forces are meddling in the affairs of humans and to what end.

If your fictional faith has a single god/force, or a chief or central one, those figures often have nearly unlimited or absolute power.

  • Omnipotent: All powerful
  • Omniscient: All knowing
  • Omnipresent: Ever present

It may be an easier exercise to consider what a god cannot do, what is not within their power, or what elements may be stopping them from performing certain actions.

Motivations

The motivations and desires of fictional gods can pose a worldbuilding dilemma. Many designers simply use human-esque motivations and desires for their deities. Others leave the motivations of their most powerful beings as something that cannot be comprehended by the mortals living in their fictional settings. However, one issue that should be considered by worldbuilders is what can stop of powerful or omniscient being from fulfilling their every whim?

Realms

Gods may possess homes or regions where they typically reside. These locations may be temples on mountaintops, oases surrounded by desert, holy islands, the underworld, the ocean depths, or in cloud kingdoms. Consider what regions or places a god may inhabit. For mortal beings, reaching these places may require death, travel by portal, or undergoing a great trial.

Creation

Gods may have been created, may have been born from older gods or some primordial force, or may have always existed. The creation of gods (or entities that claim to be gods) can play an important part of narratives or may be left unexplored.

Granting Powers

In fictional worlds where gods are real and meddle in the affairs of humans, they may grant powers to their most devout followers. These powers often come as divine energies being channeled through a mortal vessel and are often in line with a god’s sphere or realm of influence – a god of good may grant powers to defeat evil, a god of fire may grant fire breathing, or a god of wisdom may impart some insight. In published fictional worlds these powers are often the ability to heal or cure disease, raise the dead, or call down thunderbolts. Worldbuilders should consider why their fictional gods are relying on others to perform tasks rather than just doing it themselves.

A Primer

  • Getting Started
  • World Archetypes
  • Regions & Biomes
  • Places
  • Factions
  • Fictional Histories
  • Worldbuilding Terminology

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