God & Spirit Domains
God and spirit domains are concepts or spheres of influence over which a fictional god or spirit oversees. These could be a natural element like storms or forests, or abstract concepts such as love, war, or death. God and spirit domains are often utilized in the construction of fictional religions and pantheons.

| Synonyms: spheres, provinces, focuses |
| Example Mythonyms: the god of the forge, the god of games and joviality |

Designing Fictional God and Spirit Domains
Commonly Used Domains
Nature
- Lightning
- Ocean/Seas
- Trees
- Storm
- Ice
- Desert
- Swamp
- Mountain
- Wind
- River
- Lake
- Forest/Woods
- Beasts
- Volcano
Emotion
- Love
- Anger
- Vengeance
- Hatred
- Jealousy
- Joy
Cultural
- Art
- War
- Forge
- Hearth
- Sex
- Harvest
- Family
- Music
- Celebration
- Birth
- Death
- Messages
Celestial
- Moon
- Stars
- Sun
- Sky
- Morning
- Night
- Dawn
- Day
Elements
- Air
- Water
- Fire
- Earth
Concepts
- Shadow
- Light
- Chaos
- Time
- Order
- Afterlife
Groups
- Thieves
- Travelers
- The Lost
- Cobblers
- Warriors
- Protectors
- Mothers

Fracturing the wind domain gives us gods or spirits of the North Wind, East Wind, West Wind, Trade Wind, Tempest, etc.

Some gods/spirits may have more than one domain. For example, a god of hearth & home, or a goddess of time and order. These domains may be opposed to one another, such as a god who represents both life and death.

