Churches (synonyms: chapels, parishes, abbeys, sanctuaries, missions, cathedrals, house of worship, basilica; example toponyms: Saint Theresa’s, Cathedral of the Dying Dawn) are buildings of worship for some deity or religion. In worldbuilding they may be a place of peaceful tranquility or a center of the local community. In more authoritarian worlds, churches may be used to demonstrate a religious organizations hold or sway. In game-oriented worlds churches are often sites of healing or rest. They may be home to priests, friars, nuns, and cultists. They may be located next to graveyards, or near crypts or catacombs. Churches are a related element to temples. Churches may contain altars, rafters, confessionals, and pews. When designing churches for your fictional world, consider the faith they serve. Often worldbuilders will invent fictional religions or sects for their worlds.
In times of strife, churches may offer sanctuary to those in need.