Churches
Churches are buildings dedicated to the worship of some deity or religion. Fictional churches may be a place of peaceful tranquility or a center of the local community. In more authoritarian worlds, churches may be used to demonstrate a religious organizations hold or sway over the population while in game-oriented worlds churches are often sites of healing or rest. They may be home to priests, friars, nuns, and cultists.

| Synonyms: chapels, parishes, abbeys, sanctuaries, missions, cathedrals, houses of worship, basilicas |
| Example Mythonyms: Saint Theresa’s, Cathedral of the Dying Dawn |

Designing Fictional Churches
Archetypes
Overview
Fictional churches are often located near graveyards, crypts or catacombs. They may contain altars, shrines, rafters, statues, confessionals, and pews. When designing churches for your fictional world, consider the faith they serve. Often worldbuilders will invent fictional religions or sects for their worlds and fictional churches may be established to worship fictional gods.
Church buildings may contain bell towers, which may ring as a call to prayer or as a warning of danger. Fictional churches are often depicted as sites of sanctuary and the protection they provide extends both against raiders as well as against any evil, demonic, or undead factions a fictional world may contain. Churches are often hallowed ground – places where evil monsters cannot set foot.



In times of strife, churches may offer sanctuary to those in need.
Church Prop Elements

