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Other Atlas

Cathedrals

Cathedrals

ELEMENT │ PLACE

Cathedrals are large ornate churches built to serve the Christian faith. Within fictional settings, however, cathedrals have become somewhat disassociated from their real world purpose and fictional cathedrals (or at least structures that mimic them in form and function) are often used to honor other fictional gods or serve other fictional religions unique to a fictional world. They are often home to fictional religious factions and may be an important aspect to a theocratic state. Fictional cathedrals are often depicted as massive stone structures, with various wings and chambers dedicated to prayer, services, and housing members of a religious organization. They are commonly built atop sprawling catacombs or crypts.

Synonyms: churches
Example Mythonyms: the Cathedral of Saint Edwards, the Starry Morning Cathedral, the Cathedral of Eternal Torment
Places

Designing Fictional Cathedrals

Archetypes

Churches
Hallowed Grounds
Sanctuaries

Overview

The architecture of fictional cathedrals is often gothic, and the spaces created are meant to impress. Fictional cathedrals often contain large roof areas, as well as complicated rafter systems to support their high roofs. Statues, altars, candles, and stained-glass windows decorate their interiors, and religious symbols are often present.

Designers should note that, as in the case of many cultural elements, the depiction of cathedrals in fictional settings can be vastly different than how they truly exist in the real world. Their depiction, particularly if it is a negative one, can alienate audiences and contribute to harmful stereotypes.

Cathedral Sub-Locations

Crypts
Graveyards
Catacombs

Cathedral Prop Elements

Altars
Shrines
Statues
Candles

Reference Image Gallery

A Primer

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  • World Archetypes
  • Regions & Biomes
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  • Factions
  • Fictional Histories
  • Worldbuilding Terminology

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