Potions

Potions (elixirs, philters, tinctures) are a common worldbuilding element, particularly in game-oriented fantasy worlds. Typically these are items that relieve an ailment, treat a wound, prevent some condition or cause a transformation (such as a person into a monster). They are frequently used in worlds that contain magic or mad science.
When designing potions first consider what is possible using a potion. As with all magical items, their existence will alter how the world functions. A widely available love potion would have wide ranging effects on a culture. Worldbuilders adding potions that will drastically impact a society will often use rare ingredients as a means to avoid some of the consequences.
Potion Examples
- Health
- Stamina
- Mana
- Antidote
- Frost Resistance
- Fire Resistance
- Elixir of Life
- Luck
- Love
- Poison
- Invisibility
- Shrinking
- Growth
- Transformation

When worldbuilding, consider if you want to substitute a salve, balm, pill, or injection for a potion.
Potions may have the effect of any spell.