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Other Atlas

Potions

Potions

ELEMENT

Potions are a concoction of various ingredients that, when imbibed, result in some effect (often magical). Fictional potions may induce transformations, may be a cure to a fictional disease, or may be nothing but useless snake oil. Potions are frequently used in worlds that contain magic or mad science and can often be found in places such as potion shops and the local healers. In game worlds, potions are a commonly a creatable item and may require both a recipe as well as components to do so.

Synonyms: elixirs, philters, tinctures
Example Mythonyms: a Potion of Greater Health, the Polpyps Potion, and Elixir of Midnight Essense

Designing Fictional Potions

Overview

When designing potions first consider what is possible using a potion. As with all magical items, their existence will alter how the world functions. A widely available love potion would have wide ranging effects on a culture. Worldbuilders adding potions that will drastically impact a society will often use rare ingredients as a means to avoid some of the consequences.

Example Potions
Health
Antidote
Mana
Stamina
Frost Resistance
Fire Resistance
Elixir of Life
Luck
Love
Poison
Invisibility
Shrinking
Growth
Transformation

Potions may have the effect of any spell.

Recipes

Potions often require specific components in order to be created and obtaining these components may require an ingredient quest. This may be a chance to introduce a fictional plant or fictional material.

Recipe Examples
Poppyjuice2 poppies, 1 fogcap mushroom
Common Cure1 pure water, 2 leaves of elderdew

Consider substituting a salve, balm, pill, or injection for a potion.

Aesthetic

Color is a commonly used means to indicate what type of potion this may be and what effects may befall from drinking it. This is often found in game worlds where reds may be used for health potions, purple or green for poisons, etc.

A Primer

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