Fictional Plants

Fictional plants are commonly used in worldbuilding and can be found from bioluminescent fungi to planetary-scale mega-forests. Fictional plants may be critical components of fantasy potions or integral parts of alien ecosystems. Their roots, bark, or flowers may cure disease, be sacred to fictional religions, or may form the basis for an awesome and powerful new material. When it comes to creating a fictional plant, the possibilities are endless.

Synonyms: herbs, weeds, trees, vines |
Example Mythonyms: dawnweed, quickroot, the Whiteflower Tree |
Designing Fictional Plants
Fictional Plant Archetypes
Most fictional plants are modeled after the kinds of plants we are already familiar with but have characteristics that have been altered or aggrandized. Examples of these include fast growing vines or giant trees. To design a fictional plant, it may be best to first start by knowing the type of plant you wish to design.
Common Archetypes of Fictional Plants |
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Trees Mushrooms Vegetables Fruit Herbs Vines |


Environment and Habitat
Consider the environment in which the plant lives. Does it grow in a hot, dry desert, or a wet, humid rainforest? The habitat of the plant will affect its physical appearance, its nutritional needs, and its ability to survive in different conditions.
A plant that grows in a desert environment may have adaptations such as long taproots to access deep water sources, or thick, succulent leaves to store water. A plant that lives in a rainforest may have large, broad leaves to capture sunlight in the crowded canopy.

Physical Characteristics
The physical characteristics of your plant should be based on its environment and habitat. Consider the size and shape of the plant, the color of its leaves and flowers, and any unique features that it may have.
Plants that glow in the dark are common features of game-oriented worlds in locations where it may be difficult for players or an audience to otherwise to see, such as cavern systems. This characteristic is not based on ecology, but rather a need to showcase a world.


Uses & Benefits
Consider the uses and benefits of your fictional plant. Does it have medicinal properties, or is it used in cooking or for its fragrance? Is it a source of food or a valuable resource for a specific industry? Can it be refined into a powerful drug or a rich spice? If a plant has important uses, it may be farmed, trade routes may have been established to transport it vast distances, and wars may have been fought to control it (with those that do becoming wealthy).
In game-oriented worlds, fictional plants often contain properties that allow them to heal, poison, or bestow other status effects on players.

Nutritional Needs
Just like real-life plants, your fictional plant will have nutritional needs that must be met to survive. Consider what nutrients the plant needs, and how it obtains them. Does it rely on photosynthesis to create its own food, or does it obtain nutrients from the soil or other sources? Massive carnivorous plants are a common element in adventure and fantasy worlds and may pose a terrain hazard.
You could create a plant that obtains nutrients from a symbiotic relationship with a specific insect or animal, or a plant that creates its own food through a unique process of photosynthesis.

Cultural Relevance
Plants may have cultural significance. Flowers may be given under certain circumstances; certain trees are associated with death and religion. Plants may be considered sacred or cursed. There may be folktales that center on them or their use.
