Glossary


Audience
Any person or group that experiences a fictional world but did not participate in its creation.
READ MORE
Bottom-Up Approaches
Bottom-up approaches to worldbuilding begin with the detailed micro-level, such as a single character or location, and build from those towards more macro-level elements such as planet-wide geography. This is in contrast with top-down approaches, which seek to first create the larger framework of a fictional world before filling in the details.
READ MORE
Immersion
The ability of an audience to accept fictional elements as presented and transport themselves metaphorically into a fictional world.
READ MORE
Infodump
An overwhelming amount of world-specific terminology or information about a world thrust at an audience all at once.
READ MORE
Internal Consistency
The degree to which a fictional world adheres to its own established rules and logic.
READ MORE
Mythopoeia
The act of creating fictional mythologies. Also considered a genre in which mythologies play a central part.
READ MORE
Real World
The world in which we collectively reside.
READ MORE
Rule of Cool

The idea that an audience will accept minor internal inconsistencies, misplaced elements, immersion breaking, or other generally avoided elements in worldbuilding as long as those elements or narratives are entertaining or cool enough.
READ MORE
Threshold of Credibility
The subjective level at which the majority of an audience will accept elements within a fictional world and immersion is not broken.
READ MORE
Top-Down Approaches
Top-down approaches to worldbuilding emphasize the creation of a larger framework first (such as the planetwide geography or sociopolitical climate before delving into more detailed elements. This is in contrast to bottom-up approaches.
READ MORE
World Era
A general time period in which a fictional world or genre exists.
READ MORE
