Fantasy Weapons
Fantasy weapons are a cornerstone of fantasy worlds, imbuing characters with unique and fantastical tools for combat, defense, and magic as well as whole armies with the ability to perform new tactics and strategies. These weapons often have rich histories, special properties, and may wielded by legendary heroes or villains. Fantasy weapons often draw inspiration from real-world historical weapons, but with fantastical embellishments. For example, a fantasy broadsword might be based on a medieval claymore, but with a serrated edge or glowing runes. However, this is does not need to be the case and magically sentient intercontinental ballistic missiles are also a possibility.
Synonyms: iron, steel, arms, armament, weaponry |
Example Mythonyms: the Lost Sword of King Bleakmoor, Ithiun Blades, Smashfoe the Thunderhammer, Daggers of Purefire |
Designing Fantasy Weapons
Mythonyms
The names of fictional fantasy weapons can be as diverse and imaginative as the weapons themselves. However, some common conventions emerge across different fantasy settings, which often reflect their history, properties, and cultural significance.
Descriptive Names:
- Function: Names that directly describe the weapon’s function are straightforward and clear. Examples include “Dragonslayer” (a sword meant to slay dragons), “Widowmaker” (a weapon known for its lethality), or “Stormbreaker” (an axe associated with powerful storms).
- Material: Names that highlight the material from which the weapon is forged can hint at its strength or magical properties. Examples include “Moonsilver Dagger,” “Dragonscale Armor,” or “Hardstone Axe.”
Evocative Names:
- Mythology and Legend: Many fantasy weapons draw inspiration from myths and legends. Names referencing deities, creatures, or historical figures can add an air of grandeur and history. Examples include “Mjolnir” (Thor’s hammer in Norse mythology) or “Excalibur” (King Arthur’s legendary sword).
- Languages: Utilizing fictional or real-world languages, especially those with strong connotations, can create a sense of mystery or cultural significance.
- Metaphor and Symbolism: Names that use metaphors or symbolism can hint at the weapon’s special properties or the personality of its wielder. Examples include “Sunfire” (a weapon associated with fire or a fiery warrior), “Whisperwind” (a weapon known for its silent strikes or a stealthy user), or “Heartcleaver” (a weapon known for its emotional impact or a ruthless wielder).
Considerations for Naming:
- Length: Fantasy weapon names can range from short and impactful (“Sting” from The Lord of the Rings) to long and descriptive (“Heartsbane, Devourer of Souls”). The length should be appropriate for the desired effect.
- Pronunciation: Awkward or difficult-to-pronounce names can detract from the weapon’s mystique. Aim for names that are both evocative and easy to say.
- Origin Story: The best weapon names often have a story behind them. Consider how the weapon was created, its past wielders, or any significant events in its history to inspire a fitting name.
- Humor: In some cases, humorous names can be used for comedic effect (“The Rusty Spoon”) or to create a sense of irony (“Peacebringer”).
Name Examples for Weapons
- Kingbreaker
- Talon
- Cold Night
- Axe of Talas
- Big Bonker
- Quick Death
In game worlds names can provide players quick insight into weapon function or mechanic, such as Knife of Thunder or Volcano Hammer for weapons that deal a particular type of damage.
Overview
Fictional fantasy weapons are more than just tools of war. They can be symbols of power, status, or a character’s lineage. They can represent the ideals of a hero or the corrupting influence of evil. The design and properties of a weapon can tell the audience a lot about the world it exists in and the character who wields it. The choice of weapon in fantasy can reflect a character’s background, fighting style, and moral alignment. A bulky warrior might wield a massive axe, while a nimble elf might favor a rapier. A weapon’s history or origin story can also become part of the character’s narrative. In addition to this, new fantasy weapons can open doors to new styles of combat, new techniques to gain the advantage or to better defend, or even entirely new strategies for the armies that wield them.
Weapon Forging & Materials
Weapons must be made or forged. Consider where this occurs in your world. Some forges or craftsmen may be able to create different caliber of weapons and fictional worlds often feature advanced forging techniques known only to a few or that has been lost through time. If magical weapons exist, consider how these are made.
Depending on the era of the fictional world, most fantasy weapons will be crafted from wood, stone, bronze, iron, or steel. However, fantasy weapons are also often forged from fantastical substances, imbuing them with unique properties and enhancing their deadliness or magical prowess. Often these fictional materials are rare and possess qualities unlike anything else found within the fictional setting.
Example Weapon Materials
- Rare Metal
- Rare Stone
- Crystal
- Bone, Teeth, Scale, or Claws
Magical Weapons
In addition to regular, mundane weapons, fantasy worlds often feature weapons with magical properties. Perhaps they can cut through any material, perhaps they give the bearer the ability to fly, or perhaps they corrupt the heart of anyone who uses them. Weapons that channel fire, lightning, or a deathly cold are common. Worldbuilders incorporating magic into their fictional settings should consider the intersection of magic and weaponry.
Common Magical Properties for Weapons
- Fire
- Ice
- Thunder
- Shadow
- Corrupting
- Poison (may be magic or not)
Magical Sentience
Magical weapons may have a will of their own, or may only allow certain types of people to wield them.
If your world has magic weapons, do not forget to consider how their presence may change battle tactics, defensive structures, or fighting styles.
For game worlds, magic types may be used in combination with creature types to make weapons either more or less effective.
Lost & Legendary Weapons
It is common in fantasy worlds for there to be lost or legendary weapons. These can provide opportunities for quests in narrative and game worlds, or can serve as a simple way to add a bit of folklore into a world. Consider the legendary heroes of your world. What kinds of weapons did they wield and where are those weapons now? What would it take to reclaim such a weapon? Or is such a quest just a fool’s errand?
Lost and legendary weapons may be one avenue to help age a world.
Weapons in Culture
Some weapons may be status symbols, representing a rank or class. A wielder of a particular kind of weapon may be from a unique group, or the wielder may be considered the true leader of an organization or state. Weapons may also be used in outside of warfare, in ceremonies or rituals.
Game World Weapons
For game worlds, weapons pose an opportunity for player advancement. Often characters begin with basic weapons, and then work slowly obtain ‘better’ tools. Different weapons may provide different strategies or gameplay. For game worlds with a player-versus-player component, a balance in weapons should be considered.
Weapon Table
Weapon | Image | Description | |
---|---|---|---|
Sword | S | A generic sword | |
Bow | S | A simple bow | |
Quarterstaff | S | A long rod of wood | |
Spear | S | Pointy | |
Club | S | Welcome to the club, pal | |
Sling | S | Load up with pebbles | |
Acinaces | An ancient dagger | ||
Aruval | A billhook machete | ||
Bisento | A pole weapon topped with a thick blade | ||
Blowgun | S | Could they be poisoned darts? | |
Bolas | Heavy ball weights attached to the ends of cords and thrown to entangle | ||
Boomerang | S | An aerodynamic throwing stick. Some are designed to return to the thrower | |
Brass Knuckles | Good for a bar fight | ||
Chakram | A bladed weapon in the shape of a circle | ||
Cinquedea | A wide-bladed dagger that is five fingers broad at the hilt and evenly tapers to a point in a triangular shape | ||
Claymore | A large two-handed great sword | ||
Crossbow | S | Like a bow that's angry. Crossbow. | |
Deer Horn Knives | Double crescent blades often wielded in pairs | ||
Épée | A thin thrusting sword used to fence | ||
Flail | S | Don't flail me now | |
Flamberge | A long, flame-bladed sword | ||
Flanged Mace | A mace with flanges covering the striking head | ||
Flyssa | Narrow, straight-backed single edged weapons that range in size from long knives to swords | ||
Gladius | A short sword used by the Romans | ||
Glaive | A polearm with a blade attached to the pole | ||
Halberd | A two-handed pole weapon topped with an axe and spike | ||
Hook Sword | A sword with a curved end for ensnaring foes and weapons | ||
Janbiya | S | A dagger with a short, broad, curved blade | |
Javelin | A throwing spear | ||
Kama | A sickle-like weapon | ||
Katana | S | A curved, single-edged sword used by a samurai | |
Katar | A push knife | ||
Khanjar | A sharply curved dagger in the shape of the letter 'J' | ||
Kopesh | A sickle-shaped sword designed to be able to trap opponent's arms and legs | ||
Kris | An intricately designed, wavy-bladed knife | ||
Kukri | A machete or knife-like weapon with a recurved blade | ||
Kunai | A leaf-shaped blade with a handle and ringed pommel that may be attached to a rope | ||
Lance | A long spear used from horseback | ||
Mace | S | A bludgeoning club | |
Mambele | A four bladed knife that may also be thrown | ||
Man Catcher | A pole weapon with a semi-circular, spiked trap meant to ensnared necks | ||
Net | S | Used to entangle and trip foes | |
Nunchaku | Two hardened rods connected by a chain | ||
Pata | A gauntlet-sword | ||
Rod | A short club of uniform diameter | ||
Rungu | A wooden throwing club | ||
Sabre | A thrusting and slashing sword used to fence | ||
Sai | A three-pronged piercing weapon | ||
Scimitar | S | A single-edged, curved sword | |
Shepard's Axe | A thin axe used both as a weapon, and as a walking stick | ||
Shotel | A long, curved sword | ||
Shuriken | A throwing star | ||
Spiked Mace | A mace with spikes covering the striking head | ||
Tepoztopilli | A pole weapon topped with an obsidian, grooved, sharpened head | ||
Three Section Staff | Three hardened rods connected by chains | ||
Tiger Claws | Sharp, short blades designed to fit over the knuckles | ||
Tomahawk | A single handed axe that may be used in melee or thrown | ||
Totokia | An ornately carved hardwood club with a central spike | ||
Trident | A three-pronged spear | ||
War Fan | A reinforced folding fan | ||
Whip | S | A long length of leather or chain | |
Zweihänder | A long, large, two-handed sword | ||
Wand | S | A magical rod | |
Wizard Staff | S | A magical length of wood for spell casting | |
Dagger | S | A simple knife |