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Other Atlas

Ancient Civilizations

Ancient Civilizations

ELEMENT

Ancient civilizations are civilizations that long ago reach their peak and then collapsed. Ancient temples, ancient tombs, ruins, megastructures, giant statues, and more may remain from an ancient civilization and dot the landscape of a fictional world or be hidden somewhere within it. Powerful magical items, treasured relics, or unknown technologies may be the only things left enduring, resulting in treasure hunts, archeological excavations, ownership disputes, and legends. Ancient civilizations (and their portion of a fictional history) may be known to all to have existed, may exist only as a myth, or have been entirely forgotten.

Synonyms: old, lost, forgotten, kingdoms, countries, empires
Example Mythonyms: Old Ampheria, the Lost Kingdom of Murr
Factions

Designing Ancient Civilizations

Archetypes

Hidden Civilizations

Foundations

Culture
Language
Religion
Architecture

Overview

Cultures and civilizations from long ago offer worldbuilders a number of opportunities to explore. While worldbuilders can construct these civilizations in any manner they usually employ to make present civilizations (designing architecture, culture, religions, etc) the obvious central question is what caused the destruction or fall of this empire. It may have been a catastrophic event or a slow decline. Worldbuilders should consider this event, what lead to it, and what happened in the aftermath.

Also consider the lingering impact such a civilization has on your world’s present. This may manifest itself in place names, expressions, religions, belief systems, current country borders, and more.

Physical elements may not be the only things left behind by an ancient civilization. Forgotten gods, forbidden knowledge, and lost manufacturing techniques are other examples of elements.

Is the language spoken by this civilization a dead one, or do people still speak it?

Ancient Places

Ancient Ruins
Ancient Temples
Ancient Tombs
Megastructures
Giant Statues
Aqueducts

A Primer

  • Getting Started
  • World Archetypes
  • Regions & Biomes
  • Places
  • Factions
  • Fictional Histories
  • Worldbuilding Terminology

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