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Airlocks

Airlocks

ELEMENT

Airlocks are small chambers that separate two different environments and allow the passage of people between these different environments. Generally they contain two airtight doors and a means to equilibrate the environment of the chamber to match whatever area is being entered. Fictional airlocks may sperate the interior of a spaceship from space or may separate the interior of an undersea habitation unit from the waters of the ocean. They may be paired with a decontamination chamber, especially if located on an off-world research station or alien planet. Airlocks are home to mutinied ship captains, alien creatures, and deep space raiders preparing to board.

Synonyms: locks
Example Mythonyms: Door 3

Designing Fictional Airlocks

Overview

When designing airlocks, consider the controls that operate it and where they are located. Often in narratives, airlocks are a means to dispose of an unlucky person or an unwanted creature into space. They may also serve as a temporary jail cell. This may mean that the controls are located outside of the chamber itself.

Design

  • Size and Scale: Airlocks can range from cramped, single-person chambers for emergency use to massive cargo bays large enough to accommodate entire spaceships.
  • Shape and Configuration: Circular, cylindrical, and rectangular airlocks are common, but designers often employ more unusual shapes to suit the aesthetic or function of the fictional setting.
  • Automation and Control Systems: Depending on the technological level of the universe, airlocks might be entirely automated or require manual operation through a complex control panel. Biometric scanners or access codes could be implemented for added security.
  • Observation Windows: Large, reinforced windows are a recurring feature, allowing characters (and the audience) to peer into the alien environment or the vast emptiness of space.

Narrative Events

  • Sites of suspense: Malfunctioning airlocks or breaches can create life-or-death situations, raising the stakes for the characters.
  • Limbo zones: The transitionary space of an airlock can represent a character’s physical and psychological journey between worlds.
  • Stages for dramatic reveals: The first glimpse of an alien landscape or a new crew member might be through the window of an airlock.

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