Fictional sports (synonyms: games, competitions, recreational activities; mythonyms: bagball, wompus racing, ultracricket) are cultural universals, something that all cultures on Earth engage in. Fictional games often include some world specific element to make them more fantastic (requiring magic or a special power to be played, making use of a new future technology, or played in a novel location like in zero gravity space, for example).
The creation of fictional sports is common in worldbuilding: Quidditch of Harry Potter, Podracing in Star Wars, and Brockian Ultra-Cricket from The Hitchhikers Guide to the Galaxy are all examples of imagined sports.
Designing Fictional Sports
- Sports may be played solo, against a single other player, or with a team.
- Sports may be symmetrical or asymmetrical. If asymmetrical often turns are taken between the teams.
- Sports may have some form of luck involved, or have no luck involved.
- Sports are often played in large arenas where fans can congregate. Consider if this also occurs with your fictional sporting events.
- Sports teams can have sponsors and will often showcase company logos.
- Sports players may be famous in your fictional world.
Often fictional sports are related to, or represent a novel approach to, an already existing sport on earth. These reskinned sports often have the following as their base.
- Football (American)
- Football (Rest of World)
- Capture the Flag
- Laser Tag/Paintball
- King of the Hill
- Vehicle Races
- Archery/Shooting Boxing
Sports Teams & Fans
Sports teams can have avid fans and/or fan clubs. Chants, the wearing of team colors, mascots, and team rivalries, may all exist.