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Seafaring Terminology

Seafaring Terminology

REFERENCE

When building worlds that either center or contain seagoing vessels, it is important to use the correct terminology. While far from comprehensive, below you will find a short collection of seafaring terminology to help you better build your world.

  • Adrift: floating with the current or wind
  • Aft: at or near the stern
  • Aground: when a ship is touching the ground underwater
  • Amidships: the center of the ship
  • Astern: behind the ship
  • Ballast: weights placed low in the ship to provide stability
  • Bearing: the direction of the boat or other object
  • Berth: a place in a harbor to dock a boat or a sleeping place for a crewmember or passenger within a boat.
  • Bulkhead: a wall in a boat that partitions spaces
  • Cable: unit of measurement for distance: 1 cable = 0.1 sea miles = 185 meters = 200 yards
  • Cleat: a fastening used to tie a rope around
  • Course: the direction of a ship
  • Draft: the distance between the waterline and the lowest point of the keel
  • Fathom: unit of measurement for depth: 1 fathom = 6 feet = 1.83 m
  • Hatch: an opening or door in the deck leading to the interior
  • Headway: forward movement of the boat
  • Jury: a temporary fix or device to replace lost or damaged gear
  • Keel: the backbone of the ship
  • Lanyard: a short rope or string attached to an object
  • Leeward: away from the wind
  • List: a lean of the boat in the water due to unequal weight between sides
  • Port: the left side of the ship when facing forward
  • Starboard: the right side of the ship when facing forwards
  • Tack: a turn through the wind so that it blows on the opposite side of the sails
  • Tide: the rise and fall of the ocean
  • Trim: to change the angle of the sails
  • Underway: when a ship is not made fast to the shore, at anchor, or aground.
  • Wake: the disturbed water astern of a ship
  • Windward: towards the wind

If you are struggling with what to name your vessel, see Naming Ships and Vessels

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