Seafaring Terminology
When building worlds that either center or contain seagoing vessels, it is important to use the correct terminology. While far from comprehensive, below you will find a short collection of seafaring terminology to help you better build your world.
- Adrift: floating with the current or wind
- Aft: at or near the stern
- Aground: when a ship is touching the ground underwater
- Amidships: the center of the ship
- Astern: behind the ship
- Ballast: weights placed low in the ship to provide stability
- Bearing: the direction of the boat or other object
- Berth: a place in a harbor to dock a boat or a sleeping place for a crewmember or passenger within a boat.
- Bulkhead: a wall in a boat that partitions spaces
- Cable: unit of measurement for distance: 1 cable = 0.1 sea miles = 185 meters = 200 yards
- Cleat: a fastening used to tie a rope around
- Course: the direction of a ship
- Draft: the distance between the waterline and the lowest point of the keel
- Fathom: unit of measurement for depth: 1 fathom = 6 feet = 1.83 m
- Hatch: an opening or door in the deck leading to the interior
- Headway: forward movement of the boat
- Jury: a temporary fix or device to replace lost or damaged gear
- Keel: the backbone of the ship
- Lanyard: a short rope or string attached to an object
- Leeward: away from the wind
- List: a lean of the boat in the water due to unequal weight between sides
- Port: the left side of the ship when facing forward
- Starboard: the right side of the ship when facing forwards
- Tack: a turn through the wind so that it blows on the opposite side of the sails
- Tide: the rise and fall of the ocean
- Trim: to change the angle of the sails
- Underway: when a ship is not made fast to the shore, at anchor, or aground.
- Wake: the disturbed water astern of a ship
- Windward: towards the wind
If you are struggling with what to name your vessel, see Naming Ships and Vessels