Model Town


Natural Terrain
Consider how your town fits in with the natural terrain and how it has been molded by it. This will have a great impact on the layout of your town as well as the types of structures likely to exist. For example, a town located on the ocean may have docks or a port, while a town on a river may have bridges either within it or located nearby.
- Rivers
- Seas
- Cliffs
- Mountains
- Oases
- Bogs
- Cave Systems

Founding Reason
Consider why this town exists or why it was founded to begin with. Typically, towns exist for one of three reasons: they are located near a natural resource, they are located at a critical spot in a trade network, or they contain strategic political, religious, or military value. Combinations of these reasons are common.
Resourses
- Fertile Soil
- Precious Ores
- Fish
- Grazing Lands
- Hot Springs
Trade
- Ports
- Crossroads
- Resupply Location
Strategic
- Borders
- Mountain Passes
- Military Forts
- Religious Sites

If a resource your town depended on became exhausted, what would happen to the town?
Common Town Buildings & Areas
- Alleyway
- Apothecary
- Armory
- Bank
- Bar
- Bell Tower
- Blacksmith
- Bridge
- Café
- Canal
- Church
- Deserted Building
- Docks
- Dump
- Field
- Firehouse
- Fuel Station
- Funeral Home
- Gallows
- Gate
- Guardhouse
- Graveyard
- Hall
- Harbor
- Houses
- Hotel
- Inn
- Jail
- Keep
- Mall
- Market
- Marketplace
- Medical Center
- Monument
- Park
- Port
- Post Office
- Religious Building
- Road
- School
- Sewers
- Shop
- Slums
- Smithy
- Soda Shop
- Stables
- Statue
- Street
- Tavern
- Town Hall
- Town Square
- Town Wall
- Transportation Center
- Tunnel
- University
- Walkway
- Warehouse
- Watchtower
- Water Tower
- Weapons Shop
- Well





Town Image Gallery



























