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Resources for Worldbuilding

Where to Place Locations on a Fantasy Map

Where to Place Locations on a Fantasy Map

Once worldbuilders have a general sense of the various locations and buildings they want to include in their world, knowing where to put those locations on a map is the next step. While some sites may be obvious (lighthouses are usually near water) it may be useful to take a step back and think about where exactly buildings, structures, and other locations are likely to be situated.

Cities
Placement: Cities are often found in regions with access to resources, trade routes, or strategic locations. They are commonly situated near rivers, coasts, or major crossroads for transportation and trade purposes.
Locations: Trade routes, Rivers, Deltas, Coasts, Crossroads
Cities
Towns
Placement: Towns can be found in a variety of regions, but they are often located near natural resources like forests, mines, or agricultural areas. They are usually smaller than cities and serve as centers for local commerce and administration.
Locations: Trade routes, Rivers, Mines, Coasts, Crossroads
Towns
Castles
Placement: Castles are typically situated in defensible positions, such as on hilltops, cliffs, or near water bodies. They are commonly found in regions where military control and protection are essential, such as borderlands, contested territories, or frontiers.
Locations: Borders, Mountains, Contested Territories, Frontiers
Castles
Taverns & Inns
Placement: Taverns and inns are establishments where travelers can rest, eat, and socialize. They are commonly found along major roads, in towns, or near important crossroads, providing services to weary adventurers and merchants.
Locations: Towns, Cities, Crossroads, Ferry Crossings
Taverns
Watchtowers
Placement: Watchtowers are positioned in areas with strategic importance, such as along borders, coastlines, or near mountain passes. They offer vantage points for surveillance and defense against potential threats, allowing for early warning and communication.
Locations: Borders, Frontiers, Hills, Mountains
Watchtowers
Outposts
Placement: Outposts are usually established in remote or hostile regions to serve as military or exploration bases. They are often found in wilderness areas, dense forests, mountain passes, or the frontier.
Locations: Borders, Frontiers, Hills, Mountains
Outposts
Mines
Placement: Mines are generally located in regions rich in mineral deposits. These can include mountains, hills, or underground cave systems where valuable resources like ores, gemstones, or rare minerals can be extracted.
Locations: Hills, Mountains
Mines
Farms
Placement: Farms are commonly located in fertile regions with suitable soil and access to water sources. These areas include plains, valleys, floodplains, or riverbanks that provide favorable conditions for agriculture and livestock rearing.
Locations: Deltas, Floodplains, Rivers
Farms
Temples
Placement: Temples can be found in various locations depending on the specific beliefs and practices of the fantasy world. They might be situated in secluded or sacred areas, mountains, forests, or near natural landmarks that hold religious significance.
Locations: Holy Islands, Mountaintops, Oases, Sacred Groves
Temples
Lighthouses
Placement: Lighthouses are typically found near locations where boats (or other fictional vehicles) may require aid in navigation. They may be found on the coast, on islands, near fishing villages or cities.
Locations: Coasts, Islands, Treacherous Waters, Fishing Villages, Cities, Trade Routes
Lighthouses
Ruins
Placement: Ruins are remnants of ancient civilizations or structures that have fallen into disrepair. They can be found in desolate landscapes, jungles, or underground caverns. Ruins often hold hidden treasures, secrets, or serve as the backdrop for quests and exploration.
Locations: Jungles, Caves, Deserts
Ruins
Borders
Placement: Borders mark the boundaries between different regions, kingdoms, or realms. They can be physical features such as mountain ranges, rivers, or forests, or they may be marked by fortified structures like walls or watchtowers. Borders can serve as points of tension, trade, or conflict in a fantasy world.
Locations: Rivers, Mountain Ranges, Coasts, Deserts
Borders

Resource
Fantasy, Maps

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